_Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. The 5E D&D monsters in Icewind Dale: Rime of the Frostmaiden include quite a few reprints for convenience’s sake and quite a few fun new ones too. Let’s turn the clock back to Vox Machina’s second on-air big boss battle: The Duergar Throne Room. They were given expanded backlore and reprinted PC … Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Challenge Rating: 3 | p. 24. Just the gith did it in space while the duergar fought the mind flayers deep beneath the ground. Both their backstories are similar, as well, but it’s when and where they were introduced that divides them. Javelin. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. Though the battle itself took place during Episode 7, Vox Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. If the duergar lacks the room to become Large. Any equipment the duergar wears or carries is invisible with it. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. Duergar Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Duergar - The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in... Fantasy Rpg GamesFantasy RacesHigh FantasyFantasy WorldCharacter ConceptCharacter ArtConcept ArtCharacter DesignCharacter Ideas Nargh by Seraph777 on DeviantArt A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. Challenge 1 (200 XP). Sunlight Sensitivity. If it faces a foe it can’t fight, or when spying on creatures approaching its territory, it can just as easily become invisible to slip away into the darkness. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. Basilisk. Any equipment the duergar wears or carries is invisible with it. Tough as Stone. Born of Darkness. Sunlight Sensitivity. Born of Darkness. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. Damage Resistances poison Senses darkvision 120 ft., passive Perception 10 Languages Dwarvish, Undercommon Challenge 1 (200 XP). Slaves to Slavers. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. Many were also thinner than their dwarven brethren. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor. Adding to their physical stamina is an incredible mental fortitude resulting from their time as slaves of the illithids. The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark. Duergar make war against their dwarven kin and all other subterranean races. They were known as the thuldor ("those who endure") and they kept the race united and powerful against the other races of the Underdark. Any equipment the duergar wears or carries is invisible with it. A comprehensive list of all official monsters for Fifth Edition. Speed 25 ft. Damage Resistances poison The duergar has advantage on attack rolls and Dexterity saving throws while standing Within 5 feet of a duergar ally wielding a shield. 5e Subclasses 5e Races, Subraces and Racial Variants. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. An interesting thing to note is that the duergar appear on page 122 of the 5E Monster Manual, whereas mind flayers are detailed on page 221. He offers them divine guidance and vengeance against their enemies while urging them on toward greater acts of tyranny, all the while concealing his true identity. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency. Any equipment the duergar wears or carries is invisible with it. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. The duergar soulblade, like most dwarves, moves only 25 feet per turn. A duergar can increase its size and strength for … The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. The creatures had filthy gray fur, black faces, and blood-red paws. Duergar Lineage (4e Feat) Duergar Lineage (MM2) (4e Feat) 3.5e Creatures 3.5e Races. Duergar, Variant (4e Race) 4e Other. Senses darkvision 120 ft., passive Perception 10 While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Many temples included large stables used to care for and breed steeders: large, monstrous riding spiders. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Enlarge (Recharges after a Short or Long Rest): For 1 minute, the Duergar magically increases in size, along with anything it is wearing or carrying. Asmodeus, Lord of the Nine Hells, has been known to impersonate duergar gods in order to cultivate the evil brimming in the hearts of the gray dwarves. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Languages Dwarvish, Undercommon What it does have is Mind Mastery, a feature with a 60-foot range which requires an Intelligence saving throw to resist. War Pick. The attacker has disadvantage on the attack roll. Invisibility (Recharges after a Short or Long Rest). This keen eyesight comes at a cost, however, as a duergar’s vision is compromised by sunlight. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. I loved chwingas in Tomb of Annihilation and I love ’em here too. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Download the offline version of this site here. Duergar ; 4e Classes 4e Races and Race Variants. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. Basilisks turn their prey to stone, with their supernatural gaze, … Duergar remain one of the most wide-spread and prolific races of Nar-Voth, inhabiting the cities of Fellstrok, Hagegraf, and Diepkamer beneath the continent of Avistan.They effectively control the longest and widest tunnel system in Nar-Voth, known as the Long Walk, which is heavily patrolled, and which runs between the cities of Hagegraf and Fellstrok. Most obvious, however, was their dull gray skin and hair, often matched with an equally stolid expression.Because many duergar found on the surface world were crimin… Infernal Master. Here we see that three rounds is the approximate break-even point, at which Enlarge offers only a slim benefit. Duergar; 4e Creatures. Duergar Resilience: The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Javelin. I’m a Dwarf guy. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Invisibility (Recharges after a … Rules provided by Wizards of the Coast under the OGL 1.0a. Armor Class 16 (scale mail, shield) Hit Points 26 (4d8 + 8) See more ideas about fantasy dwarf, character art, rpg character. Once per turn, a creature that attacks the screamer can target the duergar trapped in it. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. Medieval FantasyCharacter ArtFantasy MonsterRpg CharacterFantasy CreaturesFantasy DwarfFantasy WarriorFantasy RpgFantasy Armor Special Traits. Born of Darkness. Website built with MkDocs. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Both male and female duergar were typically bald, with females also lacking the capacity to grow facial hair. Invisibility (Recharge 4–6 ). A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. Duergar dwell in communities deep underground, and appear as darker, more twisted versions of their kinder kin. Duergar, Variant (5e Subrace) Gray Dwarf (Duergar) (5e Subrace) 5e Other: 5e SRD. The duergar did not differentiate between secular and religious authority, so Laduguer's clergy served as the nominal rulers of society. Updated May 14, 2020 I’m going to kick off my Monster Monday with one of my favorite foes in Dungeons and Dragons, Duergar. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). More to the point, it targets one creature within 60 feet and requires a DC 12 Intelligence save to resist. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. The duergar targets one creature it can see within 60 feet of it. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction. War Pick. Sunlight Sensitivity. Su-monsters had gorilla-like heads, attached to a canine physique, with broad chests and thin, tapered waists. Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface. 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